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Sims 3 enable mods
Sims 3 enable mods








sims 3 enable mods

Start Reflector and load the core libraries with it.īefore we look at the actual code, we need to set up the VS project to support tunable values.Create a game-compatible Visual Studio project as explained here: Sims_3:Creating_a_game_compatible_Visual_Studio_project.Sims3GameplaySystems.dll (from gameplay.package).Sims3GameplayObjects.dll (from gameplay.package).Sims3StoreObjects.dll (from gameplay.package).When done, you must have the following list of libraries extracted to the same folder, with the following names: Repeat steps 3 to 7 for every package listed under step 2.Repeat steps 4 to 6 for every S3SA resource in the package.Choose a sensible folder for the library and save it under the exact name it gives you.

sims 3 enable mods

  • Right-click on the resource and choose "Export DLL".
  • Note that S3PE shows some information about that resource in the preview area. In this folder are three packages: gameplay.package, scripts.package, and simcore.package
  • Navigate to the installation folder of The Sims 3 and from there to the sub-folder where the executable is located.
  • Extract the core libraries with S3PE if you haven't already.
  • If you fail to accomplish that, you can't hope to successfully write scripting mods.
  • A game that is properly set up to support scripting mods.
  • A basic understanding of the C# syntax or at least any C-like language.
  • NET Reflector, simply called Reflector later on NET assembly browser/decompiler - this tutorial refers to redgate.
  • Sims3 Package Editor - simply called S3PE later in this tutorial.
  • Or Microsoft Visual Studio Express 2012 for Windows Desktop.
  • Microsoft Visual C# Express 2008 - simply called VS later in this tutorial.
  • For today we will make a handy little mod that pauses the game after loading a save game. While getting started is a bit more complicated than for an object mod, the actual coding can be as simple or complicated as you want.

    sims 3 enable mods

    This tutorial will explain how to make a pure scripting mod, i.e.

  • 11 Where Does The Newborn Go From Here?.
  • 4 Additional Preparations In Visual Studio.









  • Sims 3 enable mods