

Start Reflector and load the core libraries with it.īefore we look at the actual code, we need to set up the VS project to support tunable values.Create a game-compatible Visual Studio project as explained here: Sims_3:Creating_a_game_compatible_Visual_Studio_project.Sims3GameplaySystems.dll (from gameplay.package).Sims3GameplayObjects.dll (from gameplay.package).Sims3StoreObjects.dll (from gameplay.package).When done, you must have the following list of libraries extracted to the same folder, with the following names: Repeat steps 3 to 7 for every package listed under step 2.Repeat steps 4 to 6 for every S3SA resource in the package.Choose a sensible folder for the library and save it under the exact name it gives you.


This tutorial will explain how to make a pure scripting mod, i.e.
